Our industry can be pretty good at coming up with fancy new names for ideas that have been in use for a while, and “gamification” is the newest buzz word in the list.
“Gamification is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems.” ~ Karl Kapp
This week, Karl Kapp publishes a new book on The Gamification of Learning and Instruction. In it, he explains how many of the characteristics that “gamify” learning are proven practices for designing engaging training programs. By deliberately combining these practices with lessons learned from the success of the best game play, we can substantially amplify the impact of our own efforts. The book is definitely worth the read.
I am pleased to be part of Karl’s Blog Book Tour, so I’ll make more comments when my turn comes around on May 9. In the meantime, I encourage you to follow along on the tour. You can find the schedule here.